MetaDen Skills Changelog
All notable changes to this project are documented in this file.
[1.0.0] - 2026-02-19
Initial public release of metaden-tailor.
Added
- Core tailoring crafting system with categorized recipes:
TopsBottomsAccessoriesMaterials
- Config-driven crafting requirements and rewards:
- Required material lists per recipe
- Per-recipe craft duration
- Per-recipe level requirement
- XP rewards embedded in reward outputs
- Progression support:
- Global level thresholds via
Config.Levels - Recipe gating by required tailor level
- Global level thresholds via
- Materials economy data:
- Configurable material entries (
name,label,price) viaConfig.Materials
- Configurable material entries (
- Delivery workflow configuration:
- Pickup locations
- Delivery locations
- Delivery van model and spawn points
- Delivery reward min/max controls
- Delivery reputation cap settings
- Flexible delivery payment pipeline:
event,bank, oritempayment method support- Configurable primary payout event with template args
- Optional extra follow-up events
- Clothing equip metadata system for crafted items:
- Supports both ped components and props
- Supports male/female mappings per entry
- Supports multi-entry outfit bundles per item
- Client clothing control surface:
- Exports:
ToggleClothing,EquipClothing,UnequipClothing - Command:
/tailor_toggle_cloth <item_name>
- Exports:
- Ped inspection and snippet-generation commands:
/tailor_dumpfor current component/prop diagnostics/tailor_capture_cloth <item_name>for config-ready clothing snippet generation
- Interaction mode support:
- Custom proximity/NUI mode
- Target wrapper mode through metabridge adapters
Notes
- Designed to stay framework-agnostic through
metabridge. - Notification strategy includes layered fallback (metabridge notify ->
lib.notify-> chat).
